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Imam Bakir | Realtime UE5 Character

Imam Bakir; a cunning infiltrator on the battlefield carrying years of field experience. A diverse past shaped his future in ways he could not have imagined, with him joining the forces in his twenties to his family's tragic passing only two months into enlistment. Years later he continues to push through the battlefield more resilient than ever.

The concept of this character asset is created for a God of War/The Last of Us style game where the hero character takes up most of the screen space from a 3rd Person Camera perspective. Visual progression of the narrative using attachments and kits was also a big focus in this project - meaning the further into the story this character gets the more attachments/kits he will wear.

Disclaimer: some of the iconography and camos are pulled directly from EA/DICE's Battlefield 2042.

Technical Details:
Original Concept by https://www.artstation.com/denis_artist
HK-416 - Credit to https://www.artstation.com/devart14
Pistol - Credit to https://www.artstation.com/ratdadjoe
Modelling and sculpting in Zbrush/Blender, simulations in CLO3D/Marvelous Designer, baking in Marmoset Toolbag 4/5, texturing in Substance Painter 3D, rendering in Unreal Engine 5 and final compositing in Adobe Photoshop.
Texture Sets - 9 (including GPNVGs, Laser, Carrier bags/attachments separate for sake of modularity)
Texture Sizes - 2x4k , 5x2k , 2x1k
Skin sets: 4x
Tri Count w/o extras - 113k
Tri Count w all extras - 159k

Thank you to my classmates and fellow artists for the valuable feedback throughout!

Modular workflow allowing for multiple Cosmetic Combinations