I am a creative individual who learns by trial and error and exploring different workflow approaches that satisfies my personal desire to create. I work great both in individual tasks and cooperative settings. Feedback is something I take value in and I always strive to better myself in every field of work.
- Texturing in PBR metal/rough and spec/gloss with Substance Painter
- Modelling in Blender and Maya
- Sculpting in ZBrush
- Well knowledgeable with Toolbag 4
- Well knowledgeable with Marvelous Designer
- Knowledgable with skinning/rigging characters
- Teamwork in various game modding projects
- Very proficient creating characters
- Proficient workflow creating video game ready assets
- An eye for pristine quality