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The Barbarian | Realtime UE5 Fur

Fur and hair I created as part of a bigger project that you can view here: https://www.artstation.com/artwork/4NZxAl

This project focused heavily on organics and fur/hair creation and rendering in Unreal Engine 5. I learned how to work with Fibershop as a program and tool as well as utilizing Blender for placement of the cards using particles and the hairtool addon as a base and then manually adding/adjusting where needed to achieve the desired look.

Thanks to my fellow classmates for feedback as well as tutors at TGA.
Special thanks to my mentor Victor Petersson for guidance thoughout the course https://www.artstation.com/victorpetersson

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry
and The Game Assembly, neither student nor company may be in contact with one another regarding
internships before April 15th. Any internship offers can be made on April 27th, at the earliest.