During my summer contract, these are the assets I helped develop at Coffee Moth Games on the VR rogue-like shooter: Neon Overdrive. I collaborated closely with our concept artist and game director during development and welcomed an iterative process going back and forth. This opportunity helped me evolve my soft skills working and communicating with a group of talented people in various disciplines where feedback was key for the game vision.
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Link to Steam Page: https://store.steampowered.com/app/3575030/Neon_Overdrive/
Link to Meta Quest Page: https://www.meta.com/sv-se/experiences/neon-overdrive/24333027089713498/
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Studio: Coffee Moth Games
Game Director: Daniel Cruz
Lead Programmer - Jarod Kessler
Gameplay Programmer - Ethan Robinson
Junior Programmer - Seth Myers
3D Generalist/ Character Artist - Joseph Tordel
3D Generalist/ Technical Artist - Clay MacDonald
3D Generalist/ Environment Artist - Eddie Cyrillus
3D Animator - Ben Shaffer
3D Animator - Gopika Rakesh
Concept Artist - Xin Liu
UX/ UI Designer - Yiran Chi
Concept / UI Artist- Bo Wei Chen