Website powered by

TGA - School Assignments

A selection of some of the school assignment work I have done at The Game Assembly as well as some minor extra personal projects. For these assignments we had different tasks and limitations such as tricount and texture sizes.

First project was produced in 9 days during the "Agent" assignment at The Game Assembly. Original concept made by my classmate Taras Kinley. Here we had a budget of 15k tris and max texture sizes were 2k.
Second project is our Portable assignment where I was tasked with producing a game-ready asset during 2 weeks (half-time) and we had a budget of 4k tris. I created the famous Connor's Tomahawk from Assassin's Creed 3.
Third project is our texturing assignment where I textured a pair of GPNVG goggles that I modelled beforehand.

All of these assignment taught me a lot about collaboration, time management and also keeping myself in the framework of the limitations and planning ahead alot.

This character was created during our "Agent" assignment

This character was created during our "Agent" assignment

Tricount budget of 15k that I managed to hit almost perfectly. The UVs were also optimized for mirroring.

Tricount budget of 15k that I managed to hit almost perfectly. The UVs were also optimized for mirroring.

This asset was created and textured for our "Texturing" assignment

This asset was created and textured for our "Texturing" assignment

This asset was created and textured for our "Portable" assignment

This asset was created and textured for our "Portable" assignment

We had a budget of 4k tris and I managed to hit it perfectly.

We had a budget of 4k tris and I managed to hit it perfectly.