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The Raider | Realtime UE5 Character

"I ain't returning to Speranza, I can't... not yet."
A character I created for our portfolio course at The Game Assembly. The character is a fully game ready, Unreal Engine 5 compatible, Raider based on and inspired by ARC Raiders so my focus was to fit this Raider in that universe but bring my personal touch to it in terms of personality, grittyness and storytelling. This Raider has been out on the surface way longer than what was planned, but she has a goal... she's clad in the colors of home - chasing a rumor.

The project timeline was half-time during 7 weeks of production with a heavy focus on material definition and Unreal Engine 5 workflow for characters. The head was created by modifying an exisiting Metahuman head and reimporting through their Metahuman Creator workflow which gave me great results in terms of character expression and posing with the Unreal control rig.

All Credit to Embark Studios and Tahir Tanis for the original Concept Art/References.

Thanks to my fellow classmates for feedback as well as tutors at TGA.
Special thanks to my mentor Victor Petersson for guidance thoughout the course https://www.artstation.com/victorpetersson

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.